![]() Thanks to Schlepian for the walkthrough videos.ĭo you need help anywhere? Please don’t hesitate to ask in the comments section below. It’ll save you 1 minute, but could cost you 2 minutes in the The Escape level. Tip: You can skip getting the red gun entirely if it takes too much time to go get it, and instead go back to the exit room. The difference between this run and a regular speedrun is that you are not allowed to use the Esc key on your keyboard to go back to the main menu and teleport from room to room. Thanks to its non-linearity, experienced Antichamber players can take shortcuts and finish the game in as little as 5 to 15 minutes. This Matter Gun provides the player with the ability to collect and place Cubes. It turns out all that had to be done was walk down the hallway! Speedrun In 8 Minutes Blue Gun Acquired via: There's No Way In Located in: Logic 101 The Blue Matter Gun is the first and most basic form of Matter Gun. Tip: One of the hardest “loop” the player had trouble closing was in “a loop that won’t close” puzzle. Clearly this isn’t a hard try at a speedrun of the game and the player does get a little lost for the last 10 minutes as you see exactly how to finish the game, so your playthrough should be faster than 90 minutes. ![]() Gameplay Notes: Going for the black gun straight off was meant to make it all a little bit more interesting. This video walkthrough will help you reach the game’s end within 1.5 hours. It includes all images, all rooms and hallways, all secret rooms (1 may be missing), as well as all 15 pink cubes (2 unreachable?).Ī first walkthrough of Antichamber can take anywhere from 3 to 20 hours to complete, as the player learns. Everything from the levels “Leap Of Faith” and “Strength In Numbers” to the ending in “A Jump Too Far”. This walkthrough shows 100% game completion, within the 90 minute time limit. Hard Drive: 1 GB HD space 100% Complete Walkthrough Within 90 Minutes Time Limit Graphics: NVIDIA 8000 series or higher (Shader Model 3 Compatible) Processor: 2.0+ GHz or better (dual core recommended) A gun that can create, destroy and manipulate matter, allowing you to discover new ways to overcome your surroundings. ![]() Lifelike soundscapes developed by Robin Arnott and an ambient soundtrack composed by Siddhartha Barnhoorn.An enormous, seamless non-Euclidean world to explore.This series of puzzles teleports all around the map. The Last Episode and details on the new Creature Creator. As such, there is no specific help for it except to continue following the numbered rooms 1-7. The guide contains the following: A 100 completion walkthrough - Get all those tiny details right without having to completely restart your game Full coverage of all optional bosses and side quests including the Via Infinito and Den of Woe. Mind-bending challenges that will subvert your expectations at every twist and turn. Yellow Matter Gun Puzzle Type Puzzle Hub Climbing The Tower Climbing The Tower is a series of puzzles leading up to the red gun.A deeply psychological experience that will make you question everything you know about how a game works.
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